Echorithm game in development
A tactical dungeon crawler where each expedition feeds long-term progress through village systems, character growth, and repeatable party-building decisions.
Wishlist and follow LabyrinthRPG on Steam for the latest public updates.
Key art for LabyrinthRPG's Steam and store pages.
Trailer
Watch the current trailer, then browse new gameplay screenshots from dungeon runs, village progression, and boss encounters.
Build a group, commit to tactical fights, and make progression choices that shape the next descent.
Your progress does not reset at the end of a run. The settlement layer keeps growing through buildings, staffing, and long-term decisions.
Monsters, items, and buildings are authored as reusable game data, which makes it easier to keep the public page and the game aligned as it grows.
Enemy pages sourced from the monster catalog, including resist-driven weaknesses and strengths.
Weapon pages sourced from the current gear definitions in the item catalog.
Armor pages split by authored item type, slot, and archetype.
Merged public pages for the main and generic authored ability sets.
Affix reference pages exposing targets, slot masks, buckets, and magnitude data.
Village building pages sourced from the current building catalog and effect blocks.
Artwork
LabyrinthRPG now points to its Steam store page for the latest public details, wishlist tracking, and release updates.
Screenshots, trailer media, and store artwork are now available directly on this page.